Provided detailed specifications, CSS snippets, and design assets directly to the development team.
The Louvre Museum faced challenges in engaging visitors with in-depth information about art pieces and exhibits. Traditional placards and guided tours often failed to provide a comprehensive and interactive experience, limiting visitors’ ability to fully appreciate the historical and cultural context of the artworks.
We developed an VR-enhanced iPad application placed at the entrance of each gallery room. This app allows visitors to explore detailed information about the artworks, artists, and historical context through an interactive and immersive experience. The design focused on intuitive navigation, rich media content, and AR features to bring the art to life.
Revamp the visitor experience at the Louvre by leveraging VR technology to provide an immersive and interactive exploration of art pieces and gallery rooms. The goal is to enhance educational value, engagement, and accessibility through a user-friendly iPad application.
Analyzed leading IT dashboards to identify best practices and innovative design solutions for dark mode interfaces.
Focused on modern UI/UX trends such as minimalist design, dark mode, and micro-interactions to create a contemporary look and feel.
Gathered user preferences through surveys and feedback, focusing on preferred design elements and features for dark mode interfaces.
Established a design system that included:
A carefully selected palette to match the brand and smooth on dark mode.
Enabled dynamic resizing of components, ensuring that elements adapted smoothly to different sizes and states.
Standardized spacing units (8px, 16px, 24px) to create a harmonious and balanced design.
Designed a comprehensive library of reusable components, ensuring consistency and ease of maintenance. Key components included:
Customizable Logo Sizes + Label
Used components technique to create smooth animation and transition in my final prototypes.
Provided detailed specifications, CSS snippets, and design assets directly to the development team.
Included annotations and guidelines in Figma to clarify functionality and interactions for dark mode interfaces.
Shared interactive prototypes to ensure the development team understood the intended user experience.